Archive: February 18th, 2008

DirectX 10 in Microsoft Flight Simulator (FSX) – Amazing graphics or a load of hot air?

Recently there has been a lot of controversy surrounding FSX and its graphics (although these days it seems like any new Microsoft product leaves at least several user groups up in arms). Browse any FSX related forum and you’ll likely see third-party developers expressing their frustrations with the FSX team over a variety of compatibly issues including, among many others, the introduction of DirectX 10 (DX10) to the Flight Simulator package via the recently released Acceleration Pack or SP2.

Just as a reminder it’s worth mentioning that, at the moment, DX10 is only available in Vista. To use DX10, you also need a DX10 compatible graphics card.

What we once thought we were getting…
The gaming community’s response to the introduction of DX10 to FSX has been, to put it lightly, a bit rough. It all started prior to the release of DX10 for FSX with two images that quickly spread around the Internet and, not surprising, had the FS community drooling with anticipation. It was said that these two images (seen below) demonstrated what we could expect from DX10 in FSX.

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